top of page
Dungeonomics: Bio
SOUND
On Dungeonomics, the overall sound design was minimal due to time constraints. I recorded, edited, and used Wwise to implement the voices for each goblin. In addition, I worked with outside help to get music. Having to work to not only keep myself on a timeline, but also outside help that I saw once every week or two was difficult, but also has proven to be great help moving forward.
Dungeonomics: Bio
Dungeonomics
Dungeonomics: Videos
Dungeonomics: Work
bottom of page